What sets us apart

Features

Several changes have been made to challenge our players in a whole new way.

Feature breakdown

Harder Dungeons

Caves/bunkers have been upscaled to be too difficult for the vast majority of solo players. They will require groups that are specialized to get through easily. POI's that have mobs will be difficult for a solo player, but will be doable. These will have lower scale loots, but still will be useful.

More Practical Loot

Loot in bunkers and caves have been reworked to reflect the planet they're on. The loot will also mostly be useful in some way or another. These will also be added to and modified to ensure all dungeons are good for any level of player.

Resource Gathering

Another addition for the sake of difficulty, and smaller server population, will be more expensive automated harvesting. Hand sampling will be given a boost for dedicated crafters. This should also assist in maintaining the value of credits overall. Creature resources will also have their own features changed in the future as well.

Armor Changes / Specialization

Armor will be changed to make for more gaps and niches within different types of armor. You won't be able to maximize resists to all damage types, and will always have a vulnerability. There will be trade-offs and strengths for each armor. The meta of 90% effectiveness to all damage types, 40% stun armor is going away. It will take the rarest loots and the best resources to become protected from everything.

Full PVP

Everyone is attackable by everyone else — UNLESS you flip the switch to turn it off for yourself, on a very long cooldown. Jedi will not be able to completely turn off PVP, as saber TEF and Bounty Hunter TEF will still be available. Bounty Hunters will also be open to attack while hunting Jedi, or they will not be able to take player missions.

Revamped Galactic Civil War

The GCW has been the same for many years — about fighting and placing bases. We are working to implement a system that will employ crafters, resource gatherers and even entertainers, who will be able to donate things to the cause of their chosen faction. This comes with new bonuses to planet control among other features.

Missions

Missions from terminals will be changed so that a group is not necessary for gaining the best paying missions. Direction and difficulty will be selectable in the menus. More creatures will be added to the terminals and to planets in general — while scaling back some of the mission payouts typically used for credit grinding.

Jedi

Changes have been made to the overall Jedi experience. These are intended to be discovered. Know that the experience will push Jedi underground and not have them flaunting their powers in public. The profession itself is implemented, but the start and overall experience has a lot to be worked on.

Better Player Hubs

Player hubs are usually guild-run cities that have buffers and vendors. We will eventually introduce camps as temporary mobile player hubs, with enhanced buffing capabilities. Cities will be better for players overall, and have stronger enhancements than they used to.

Immersive CSRs

Our CSRs will work to emulate live SWG customer service. They will work through your issue as quickly as possible, then vanish once they have fixed or passed along the problem — quickly getting you back into the SWG universe.

None of our goals are attainable without YOU. This server's features and gameplay mean nothing without players to enjoy them. Over everything else we will be relying on our players to get out there and make this server the best place to play in the community.
—Wyvern